Jennifer.Bell
October 27th, 2008, 11:25 AM
I need to incorporate a logistic delay time in to my crew policy - it takes a time for repair crew to get to the site. However, once repair crew is onsite, the logistic delay is no longer necessary. I am trying to simulate a large number of objects, and the situation does arise when repairs need to occur simultaneously. The logistic time period is fairly large compared to the time increments I am interested in, so doubling this delay is not desirable.
My question is this: How does logistic delay add in Blocksim 7? Per repair, or per activation? Is there a way to set up the simulation so that logistic delay only happens once? If a block calls for corrective maintenance, and other blocks are inspected using the same crew due to that maintenance action, is the logistic delay added per block or only once?
Thanks
Jennifer
My question is this: How does logistic delay add in Blocksim 7? Per repair, or per activation? Is there a way to set up the simulation so that logistic delay only happens once? If a block calls for corrective maintenance, and other blocks are inspected using the same crew due to that maintenance action, is the logistic delay added per block or only once?
Thanks
Jennifer